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e2e symbol upload testing #866

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richardelms
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@richardelms richardelms commented Jan 6, 2025

Goal

  • Expose a special getter method BugsnagSettingsObject.LoadBuildTimeSettingsObject for editing config values at build time
  • Implement e2e testing of automatic symbol uploads

Design

The build process has been converted to a mazerunner scenario that expects and then inspects the contents of source maps. The resulting build is then used to run the tests for all scenarios on that platform.

Changeset

kstenerud and others added 23 commits December 6, 2024 15:11
[PLAT-13024] Send native mapped information in stack traces from system exceptions
…systemRegistration (#862)

* enable earlier start

* before scene load

* changelog
* enable minification support

* only minify on release fixture

* stop stripping crashy plugin

* line fixes
* some CI fixes [full ci]

* missing env var [full ci]

* simpler check [full ci]

* skip flakey tests until later [full ci]

* typo [full ci]

* disable native frames until we fix unity 6 [full ci]
@bugsnagbot
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bugsnagbot commented Jan 10, 2025

Build size impact

Format Size impact of Bugsnag (kB)
IL2CPP APK 2626.95
IL2CPP IPA 1738.19

Generated by 🚫 Danger

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3 participants