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catsmackaroo committed Nov 15, 2024
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![](https://cdn.discordapp.com/attachments/734888920046764105/1119994948968796210/main.png)
![](https://i.imgur.com/FEKUiAf.png)
A highly configurable quality-of-life mod for Grand Theft Auto IV.
Requires: [IV SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) & [Clonk's Coding Library](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV)

Check out the [GTAForums](https://gtaforums.com/topic/991160-liberty-tweaks/) page for a better layout.

# Installation
[Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY)
- Requires: [IV SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) & [Clonk's Coding Library](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV)

[Download](https://github.com/catsmackaroo/LibertyTweaks/releases) - Drag & drop into main directory.

Ensure you have all requirements, then download Liberty Tweaks. Drag & drop into main directory.

[Video Guide](https://www.youtube.com/watch?v=6dMkwexv2EY)
# Features
[Video Showcase](https://www.youtube.com/watch?v=NnbC1-kv8q0)

- No more peds overtaking the player.
- While on foot, you gain the ability to quick-save. F9 by default. Your location will also be saved.
- The game will automatically save when grabbing collectibles.
- When the game loads, there will now be a fade-in.
- When stopped in a vehicle, brake lights flick on for the player.
- Configure your field of view. 1.07x by default.
- Ability to quickly holster & unholster your weapons. H by default.
- You can now move when scoped with a sniper.
- Your weapon mags are visibly disposed.
- Shotgun shells & rockets are visibly inserted.
- All player weapons are removed upon death.
- All AI has increased accuracy & firerates.
- The player will speak more. Like in combat, when stealing items, or when falling.
- You'll gain police stars when weapons are equipped with police nearby.
- You'll lose stars if you're unseen for a long duration.
- Armored cops appear at 4 or more stars.
- NOoSE can no longer be headshot or ragdolled when they have armor equipped. You may headshot them early if their helmet is removed.
- When your health is red & blinking, you'll slowly regenerate health.
- Exiting a vehicle with your wheels turned keeps them turned.
- Returned the ice cream truck theft voice lines.
- The camera shakes when firing guns. The amount of shake is randomized within a range & varies per weapon category.
- When reloading, the ammunition left in the magazine is properly rid of.
[Video Showcase (1.4)](https://www.youtube.com/watch?v=NnbC1-kv8q0)

**Player Abilities**
- Quick-save while on-foot. Current location will also be saved.
- Utilize Tracker Services at Pay'N'Sprays and Stevie's. This saves and tracks vehicles with a blip, acting as a personal vehicle.

**Player Gunplay**
- Gun magazines, shotgun shells, & rockets are visibly disposed/inserted.
- Recoil occurs when the player is firing any gun
- Holster & unholster your weapons.
- Move when scoped with any sniper.
- Scope & unscope with any sniper.
- When reloading, ammunition left in the magazine is properly rid of.

**Pedestrian/Traffic Adjustments**
- Peds no longer overtake the player.
- Upon loading in, there is now be a fade-in.
- When stopped in a vehicle, brake lights flick on.
- Pedestrians sometimes drive with their doors locked.

**Enhancements & Fixes**
- Field of view varies depending on the player's circumstances. E.g, in & out of combat, on & off foot, in & out interiors, etc.
- The player will speak more. E.g, in combat, when stealing items, or when falling.
- Mouse cursor won't move to another monitor if in-game.
- Exiting a vehicle with the wheels turned keeps them turned while on foot.
- Ice cream truck theft voice lines from console are restored.
- The hospital in South Algonquin is now a possible respawn point.
- Cops will now use the combat shotgun instead of the pump shotgun.
- The mouse cursor won't move to another monitor if in-game.
- Hold sprint key to jog. Tap the key to sprint. Disabled via CAPSLOCK or Toggle Sprint in the pause menu.
- The game will auto-save when grabbing collectibles.

**Difficulty & Combat**
- Player guns are removed upon death.
- All AI has varied accuracy & firerates.
- Health is regenerated to 25% in combat, and 50% out of combat.
- Armor is negated when the player is below a certain armor threshold. Most prominent below 33% armor.
- When below 25% health, the player can no longer sprint.
- Some pedestrians have a varied assortment of weapons. E.g, some gang members could have an UZI.
- Vehicles can explode when catching on fire, as seen in certain vanilla missions.

**Police Changes**
- Gain police stars when weapons are equipped with police nearby.
- Gradually lose police stars if you're unseen for a certain duration.
- Armored police appear at 4+ stars.
- NOoSE can no longer be headshot or ragdolled when they have armor equipped; negated when using a sniper, or if an armor threshold is surpassed.
- Cops will now always use the combat shotgun instead of the pump shotgun.

# Media

![](https://media.giphy.com/media/9WkHpgdodMMkVwSxQK/giphy.gif)![](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTBkM3cyOTdtZ2o5ajZ0c280a29xOGhvdWJxcWg0Z2lhdTN5eW1seSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3IOojdksuttI94tytB/giphy.gif)![](https://media.giphy.com/media/612lWEiuUnPgn6KD98/giphy.gif)![](https://media.giphy.com/media/l9bX7N1hiajuOkzVV6/giphy.gif)![](https://media.giphy.com/media/gJsHuySiJtuM4odkNF/giphy.gif)![](https://media.giphy.com/media/EJx5R1aQmu3YFwYehF/giphy.gif)![](https://media.giphy.com/media/ZMoPfVDLmTvk85kSXF/giphy.gif)
![](https://media.giphy.com/media/9WkHpgdodMMkVwSxQK/giphy.gif)![](https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTBkM3cyOTdtZ2o5ajZ0c280a29xOGhvdWJxcWg0Z2lhdTN5eW1seSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3IOojdksuttI94tytB/giphy.gif)![](https://media.giphy.com/media/612lWEiuUnPgn6KD98/giphy.gif)![](https://media.giphy.com/media/l9bX7N1hiajuOkzVV6/giphy.gif)![](https://media.giphy.com/media/gJsHuySiJtuM4odkNF/giphy.gif)![](https://media.giphy.com/media/ZMoPfVDLmTvk85kSXF/giphy.gif)

# Credits
## Credits

**Primary Team**
- catsmackaroo
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