Release v0.13.0
This release bumps haxe version and provides first iteration of texture atlas support. More is planned regarding atlases, but you can already load an atlas in libgdx/spine format or starling/sparrow xml format and assign atlas regions to regular Quad
objects, or Sprite
object (if you enable the sprite
plugin).
- Add
Pixels.setRectangle()
(thanks @KGriss!) - Update Haxe to version
4.2.5
- Add initial texture atlas support
- Several internal changes
Full Changelog: v0.12.2...v0.13.0