6.9.0
What's Changed
- Workspaces: Run a single preview that includes multiple scenes and/or smart wearables
- Debug Tools menu: Located to the right of the minimap, this UI menu is exclusive to preview mode and will expand to include a lot more in the future.
The Debug Tools menu currently includes:
- Current Player position: See the player’s current position at all times, this is often a good reference to position entities
- Bounding Boxes: Toggle the display of bounding boxes on all meshes. This is useful to ensure models are positioned properly within scene limits.
- Toggle the FPS panel on and off easily
Breaking changes
- Functions that fetch data about a player no longer return all the variations of the player snapshots. Now only face256 and body are supported, these in the future will also be deprecated. See https://docs.decentraland.org/development-guide/user-data/#get-player-data
Use
AvatarTexture
instead https://docs.decentraland.org/development-guide/materials/#avatar-portraits. - Deprecated the
dcl export
. To share a scene preview via a link, you can now deploy your scenes to Heroku. These new scene previews are multiplayer and should be a lot easier to maintain long-term, as they run exactly like a local preview, but on a remote server. https://docs.decentraland.org/development-guide/deploy-to-now/
Reference
- build(deps): bump @dcl/schemas from 3.1.1 to 3.5.0 in /packages/decentraland-ecs by @dependabot in #94
- feat: workspaces by @leanmendoza in #89
- chore: bump @dcl/schemas from 3.5.0 to 3.7.0 in /packages/decentraland-ecs by @dependabot in #103
- chore: bump @dcl/unity-renderer & @dcl/kernel by @pbosio in #110
- feat: add feature flag endpoint by @leanmendoza in #111
Full Changelog: 6.8.0...6.9.0