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fix: shadow models #5863

Merged
merged 40 commits into from
Oct 27, 2023
Merged

fix: shadow models #5863

merged 40 commits into from
Oct 27, 2023

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lorux0
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@lorux0 lorux0 commented Oct 26, 2023

What does this PR change?

Fixes #5801

How to test the changes?

  1. Launch the WebGL version
  2. Disable shadows from settings
  3. Reload the client
  4. The models in the 3d world should be rendered as expected
  5. Reenable shadows from settings
  6. Reload the client
  7. Shadows keep working as expected
  8. Enter the command /detectabs and check that models are displayed in green/red as expected

Our Code Review Standards

https://github.com/decentraland/unity-renderer/blob/master/docs/code-review-standards.md

Copilot summary

🤖 Generated by Copilot at 430034c

This pull request introduces some changes related to the rendering and culling systems, as well as some tools and fixes for debugging and testing. It updates the InitialScene with a new RendererDebugGUI tool, simplifies the ShadowControlController script, disables the forceRenderingOff property of the renderer, changes the shader name for GLTF assets, and sets the m_StripUnusedVariants property to false. It also updates the com.decentraland.videoplayer package to a newer version.

lorux0 added 24 commits October 23, 2023 17:44
@lorux0 lorux0 marked this pull request as draft October 27, 2023 13:54
@lorux0 lorux0 marked this pull request as ready for review October 27, 2023 15:48
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@Kinerius Kinerius left a comment

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Great Fix!

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@anicalbano anicalbano left a comment

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🟢 Reviewed and approved by QA

27.10.2023_14.49.42_REC.mp4

@lorux0 lorux0 enabled auto-merge (squash) October 27, 2023 18:54
@lorux0 lorux0 merged commit 97dcae0 into dev Oct 27, 2023
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@lorux0 lorux0 deleted the fix/shadow-models branch October 27, 2023 19:02
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3 participants