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Add fixed monster tags
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kphoenix137 committed Jan 18, 2025
1 parent bf2c44e commit 74e719c
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2 changes: 1 addition & 1 deletion Source/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3191,7 +3191,7 @@ void SyncInitPlrPos(Player &player)
const WorldTileDisplacement offset[9] = { { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 }, { 2, 0 }, { 0, 2 }, { 1, 2 }, { 2, 1 }, { 2, 2 } };

Point position = [&]() {
for (int i = 0; i < 8; i++) {
for (int i = 0; i < MaxPlayers; i++) {
Point position = player.position.tile + offset[i];
if (PosOkPlayer(player, position))
return position;
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Binary file modified assets/data/monstertags.clx
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