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Fixed LIS checks in fast moving vehicles behaving unexpectedly (#195)
* Changed LIS check away from sim time scope `positionCameraToWorld` to imperfect render time scope method; closes #194 * Got rid of unnecessary creation of `_endPos` var * Changed `_pos` and `eyePos` checks from simulation time scope to visual time scope, moved `_pos` directly into `checkVisibility` statement as it's not needed in the function otherwise
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