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[util] Enable hideIntegratedGraphics for Bright memory #4605

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merged 1 commit into from
Jan 11, 2025

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Blisto91
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The game will prefer other vendors over Intel even if the latter is the dGPU in the system. It likely assumes that Intel is always a iGPU. This also happens with the native game on Windows and so isn't a Linux exclusive. Both in d3d11 and d3d12 mode.

Bright Memory: Infinite which is a newer game does not seem to suffer from this.

The game will prefer other vendors over Intel even if the latter is the dGPU in the system. It likely assumes that Intel is always a iGPU.
This also happens with the native game on Windows and so isn't a Linux exclusive. Both in d3d11 and d3d12 mode.
@doitsujin doitsujin merged commit 7f4e252 into doitsujin:master Jan 11, 2025
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Blisto91 commented Jan 11, 2025

As a general note for this.

I did a bit of further digging and this is likely a general pre Unreal Engine 4.26 quirk.
The changelog for 4.26 have this line

New: Added support for Intel hardware with non-local memory.

This also seems to match up with the UE4 games I've tried so far

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