Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shrink size of Shadow by using i8/u8 instead of f32 #5568

Merged
merged 1 commit into from
Jan 2, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion crates/egui/src/containers/frame.rs
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ pub struct Frame {
#[test]
fn frame_size() {
assert_eq!(
std::mem::size_of::<Frame>(), 44,
std::mem::size_of::<Frame>(), 32,
"Frame changed size! If it shrank - good! Update this test. If it grew - bad! Try to find a way to avoid it."
);
assert!(
Expand Down
28 changes: 14 additions & 14 deletions crates/egui/src/style.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1293,9 +1293,9 @@ impl Visuals {

window_rounding: Rounding::same(6),
window_shadow: Shadow {
offset: vec2(10.0, 20.0),
blur: 15.0,
spread: 0.0,
offset: [10, 20],
blur: 15,
spread: 0,
color: Color32::from_black_alpha(96),
},
window_fill: Color32::from_gray(27),
Expand All @@ -1307,9 +1307,9 @@ impl Visuals {
panel_fill: Color32::from_gray(27),

popup_shadow: Shadow {
offset: vec2(6.0, 10.0),
blur: 8.0,
spread: 0.0,
offset: [6, 10],
blur: 8,
spread: 0,
color: Color32::from_black_alpha(96),
},

Expand Down Expand Up @@ -1349,9 +1349,9 @@ impl Visuals {
error_fg_color: Color32::from_rgb(255, 0, 0), // red

window_shadow: Shadow {
offset: vec2(10.0, 20.0),
blur: 15.0,
spread: 0.0,
offset: [10, 20],
blur: 15,
spread: 0,
color: Color32::from_black_alpha(25),
},
window_fill: Color32::from_gray(248),
Expand All @@ -1360,9 +1360,9 @@ impl Visuals {
panel_fill: Color32::from_gray(248),

popup_shadow: Shadow {
offset: vec2(6.0, 10.0),
blur: 8.0,
spread: 0.0,
offset: [6, 10],
blur: 8,
spread: 0,
color: Color32::from_black_alpha(25),
},

Expand Down Expand Up @@ -2456,13 +2456,13 @@ impl Widget for &mut Shadow {
ui.vertical(|ui| {
crate::Grid::new("shadow_ui").show(ui, |ui| {
ui.add(
DragValue::new(&mut offset.x)
DragValue::new(&mut offset[0])
.speed(1.0)
.range(-100.0..=100.0)
.prefix("x: "),
);
ui.add(
DragValue::new(&mut offset.y)
DragValue::new(&mut offset[1])
.speed(1.0)
.range(-100.0..=100.0)
.prefix("y: "),
Expand Down
6 changes: 3 additions & 3 deletions crates/egui_demo_lib/src/demo/frame_demo.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,9 @@ impl Default for FrameDemo {
outer_margin: 24.0.into(),
rounding: 14.0.into(),
shadow: egui::Shadow {
offset: [8.0, 12.0].into(),
blur: 16.0,
spread: 0.0,
offset: [8, 12],
blur: 16,
spread: 0,
color: egui::Color32::from_black_alpha(180),
},
fill: egui::Color32::from_rgba_unmultiplied(97, 0, 255, 128),
Expand Down
44 changes: 29 additions & 15 deletions crates/epaint/src/shadow.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,33 +5,41 @@ use crate::{Color32, Marginf, Rect, RectShape, Rounding, Vec2};
/// Can be used for a rectangular shadow with a soft penumbra.
///
/// Very similar to a box-shadow in CSS.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct Shadow {
/// Move the shadow by this much.
///
/// For instance, a value of `[1.0, 2.0]` will move the shadow 1 point to the right and 2 points down,
/// causing a drop-shadow effect.
pub offset: Vec2,
pub offset: [i8; 2],

/// The width of the blur, i.e. the width of the fuzzy penumbra.
///
/// A value of 0.0 means a sharp shadow.
pub blur: f32,
/// A value of 0 means a sharp shadow.
pub blur: u8,

/// Expand the shadow in all directions by this much.
pub spread: f32,
pub spread: u8,

/// Color of the opaque center of the shadow.
pub color: Color32,
}

#[test]
fn shadow_size() {
assert_eq!(
std::mem::size_of::<Shadow>(), 8,
"Shadow changed size! If it shrank - good! Update this test. If it grew - bad! Try to find a way to avoid it."
);
}

impl Shadow {
/// No shadow at all.
pub const NONE: Self = Self {
offset: Vec2::ZERO,
blur: 0.0,
spread: 0.0,
offset: [0, 0],
blur: 0,
spread: 0,
color: Color32::TRANSPARENT,
};

Expand All @@ -45,11 +53,14 @@ impl Shadow {
spread,
color,
} = *self;
let [offset_x, offset_y] = offset;

let rect = rect.translate(offset).expand(spread);
let rounding = rounding.into() + Rounding::from(spread.abs());
let rect = rect
.translate(Vec2::new(offset_x as _, offset_y as _))
.expand(spread as _);
let rounding = rounding.into() + Rounding::from(spread);

RectShape::filled(rect, rounding, color).with_blur_width(blur)
RectShape::filled(rect, rounding, color).with_blur_width(blur as _)
}

/// How much larger than the parent rect are we in each direction?
Expand All @@ -60,11 +71,14 @@ impl Shadow {
spread,
color: _,
} = *self;
let spread = spread as f32;
let blur = blur as f32;
let [offset_x, offset_y] = offset;
Marginf {
left: spread + 0.5 * blur - offset.x,
right: spread + 0.5 * blur + offset.x,
top: spread + 0.5 * blur - offset.y,
bottom: spread + 0.5 * blur + offset.y,
left: spread + 0.5 * blur - offset_x as f32,
right: spread + 0.5 * blur + offset_x as f32,
top: spread + 0.5 * blur - offset_y as f32,
bottom: spread + 0.5 * blur + offset_y as f32,
}
}
}
Loading