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Devon's World #46
Devon's World #46
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Interesting, I'm not sure what happens if you name them one
, two
, three
instead of just numbers like 1
, 2
, 3
. 😅 Do the levels play in alphabetical order?
I imagine it would be more reliable/clear to name them 1
, 2
, 3
instead.
The levels play in alphabetical order: The first and last levels are treated specially (title and win screens) so can't actually be played at present. I suggest copying the |
On all three levels, there are platforms that touch the edge of the world. You might notice some glitchy animations on these: Screencast.from.2025-01-23.14-42-13.webmThis is due to #19 – for now if you want to avoid this you need to manually wrap one column of the left and right edge to just off the opposite side of the map.
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Thanks for the contribution! In addition to the above feedback, one other item to address is the pull request title and description. See our new world building guide on some notes on how to write that. An ideal description might have clarified the order in which you expect the levels to play, and whether or not having two players was intentional. It's fine to use spaces in the directory name if you would like this to appear as "Devon World" rather than "DevonWorld". Since you started working on this, we've made improvements to the world-building capabilities within the game. Unfortunately this means that your world is now not compatible with the latest version. Sorry for the hassle here! However, if you continue working with the version currently on your branch here and address these review comments, a maintainer would be happy to do the final step of updating it for the latest game version.
Happy to provide further guidance on any of this, please do reach out! |
Oops, another game improvement (#51) means the above procedure is no longer correct, I will update later... |
The level format has changed in endlessm#51 By running the script in endlessm#56 and copying World.tscn from Worlds/Sample
@wjt porting these levels I noticed that's not the case anymore. The pattern matching the level name is now |
Otherwise the game doesn't consider them levels and fails to load them.
@dstarr25 hi! I have updated your pull request because of the game improvement and I took the liberty to also rename the levels to numbers, otherwise the world won't work. Please update your branch locally by doing:
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@dstarr25 I see that you continue piling changes that revert my fixes. Sorry for the intrussion. I have now done the level changes again and pushed to a separate branch: https://github.com/endlessm/everlasting-candy/tree/dstarr25-new-worlds-fixed |
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