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Fix darkened texture output in GTFO VR #141

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DSprtn
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@DSprtn DSprtn commented Oct 30, 2022

In GTFO VR, we use an ancient version of OpenVR/SteamVR and/or the devs prefer to use full float targets, so we end up with an exotic texture input format -DXGI_FORMAT_R16G16B16A16_TYPELESS

If using VRPerfkit, this resulted in a darkened output.
If we handle this case too and use the 10/10/10/2 output format, we get results identical to the native output.

DSprtn and others added 3 commits October 30, 2022 13:27
onSubmit would return VRCompositorError_TextureUsesUnsupportedFormat when DXGI_FORMAT_R10G10B10A2_UNORM used with oculus HMDs
fix upscaling crashing oculus HMDs
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RavenSystem commented Nov 10, 2023

I added this in my fork, along other updates and improvements: https://github.com/RavenSystem/VRPerfKit_RSF

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3 participants