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Update README.md
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genaray authored Apr 23, 2023
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[![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg?style=for-the-badge)](https://opensource.org/licenses/Apache-2.0)
![C#](https://img.shields.io/badge/c%23-%23239120.svg?style=for-the-badge&logo=c-sharp&logoColor=white)

A high-performance C# based Archetype & Chunks [Entity Component System](https://www.wikiwand.com/en/Entity_component_system) (ECS) for game development and data-oriented programming.
A high-performance C# based Archetype & Chunks [Entity Component System](https://www.wikiwand.com/en/Entity_component_system) (ECS) for game development and data-oriented programming.

- 🚀 **_FAST_** > Best cache efficiency, iteration, and allocation speed. Plays in the same league as C++/Rust ECS Libs!
- 🚀🚀 **_FASTER_** > Arch is on average quite faster than other ECS implemented in C#. Check out this [Benchmark](https://github.com/Doraku/Ecs.CSharp.Benchmark)!
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- 💪 _**MAINTAINED**_ > It's actively being worked on, maintained, and supported!
- 🚢 _**SUPPORT**_ > Supports .NetStandard 2.1, .Net Core 6 and 7 and therefore you may use it with Unity or Godot!

Download the [package](https://github.com/genaray/Arch/packages/1697222) and get started today!
Download the [package](https://github.com/genaray/Arch/packages/1697222), get started today and join the [Discord](https://discord.gg/htc8tX3NxZ)!
```console
dotnet add PROJECT package Arch --version 1.2.4.2-beta
```
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