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Some minor changes
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genaray committed Dec 9, 2022
1 parent a039eac commit b41dfa6
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Showing 2 changed files with 2 additions and 4 deletions.
2 changes: 0 additions & 2 deletions Arch.Test/CommandBufferTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -169,15 +169,13 @@ public void ParallelCreationBuffer()
for (var index = 0; index < 1000; index++)
world.Create(new Transform{ X = 10}, new Rotation{ W = 10});


world.ParallelQuery(in _queryDescription, (in Entity entity1) => {

var entity = buffer.Create(_group);
buffer.Set(in entity, new Transform{ X = 10 });
buffer.Set(in entity, new Rotation{ W = 10 });
});


buffer.Playback();

Assert.AreEqual(2000, world.Size);
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4 changes: 2 additions & 2 deletions Arch/Arch.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,12 @@

<PackageId>Arch</PackageId>
<Title>Arch</Title>
<Version>1.0.15</Version>
<Version>1.0.17</Version>
<Authors>genaray</Authors>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<Description>A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).</Description>
<PackageReleaseNotes>
Performance improvements and dozends of new generic overloads for acessing entities, worlds, archetypes and chunks.
Bug fixes, Creation and Modification Buffers constructor is now public and useable for everyone.
</PackageReleaseNotes>
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;</PackageTags>

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