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genaray authored Dec 8, 2022
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A highperformance C# based Archetype & Chunks [Entity Component System](https://www.wikiwand.com/en/Entity_component_system) (ECS) for game development and data oriented programming.

- 🚀 **_FAST_** > Best cache efficiency, iteration and allocation speed. It plays in the same league as C++/Rust ECS Libs !
- 🚀 **_FAST_** > Best cache efficiency, iteration and allocation speed. Plays in the same league as C++/Rust ECS Libs !
- 🚀🚀 **_FASTER_** > Arch is on average quite faster than other ECS implemented in C#. Check out this [Benchmark](https://github.com/Doraku/Ecs.CSharp.Benchmark) !
- 🤏 **_BARE MINIMUM_** > Not bloated, its small and only provides the essentials for you !
- ☕️ **_SIMPLE_** > Promotes a clean, minimal and self-explanatory API that is simple by design. Check out the [Wiki](https://github.com/genaray/Arch/wiki) !
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