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Reference Issue
#4943
Make objects cast shadows from top facing geometry. Specifically, this improves the appearance of hard shadows cast from non-manifold geometry, which has holes on the bottom.
The softer shadows become, the less effect this change has.
Before, after:
Testing
I didn't actually manage to get the build setup on windows, so I have no idea if the code works. Let me know if there's an easy way to build/deploy so I can confirm functionality.