Josh Bailey
Simulation.
NCCA, Bournemouth University.
2020 - 2021.
A real-time grid based fluid simulation, built using SDL2. Based on the paper Real-Time Fluid Dynamics for Games by Jos Stam.
- G: Toggle fluid resolution grid
- V: Toggle fluid velocity
- Up Arrow: Increase fluid resolution
- Down Arrow: Decrease fluid resolution
- R: Reset simulation
- Esc: Quit application
- LMB: Add fluid density
- RMB: Add fluid velocity
- MMB: Add fluid density and velocity