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Hoverblocks by Brigade Vollrausch

This is our contribution as 'Brigade Vollrausch' to the 2nd Game Jam (link) of the faculty of computer science at the Technische Universität Dresden. Our group consisted of three crazy people (hence our group name) and we originally had 48 hours to create this masterpiece.

Our game is about hovering blocks!

For more information about our game design, see design_document.md!

Since it is possible that we further develop this game, the master branch can have updated game files that derivate from our original GameJam release. If you are interested in our original GameJam 2018 release, have a look at the Original GameJam 2018 Release branch or this release. If you are only interested in playing the original game, have a look at the Releases section below.

The game engine used is Unreal Engine (version 4.20.3) with Visual Studio 17 Community. If you only want to play the game, have a look at the release section beneath.

A short paper about the functionality of the proceduraly generated level (in german) can be found here

Releases (64bit Windows only)

  • Original GameJam 2018 Release (v1.0) can be found here (Google Drive)
  • Version 1.5 (the release version of my Forschungsprojekt) includes a procedurally generated world and can be found here (Google Drive)

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