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Releases: kerrishaus/strategy

AI opponent

03 Jun 04:23
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AI opponent Pre-release
Pre-release

This release features the addition of an "AI" opponent to play against the player after the player's turns.

The AI opponent does the following:

  1. Drops his units on a suitable territory.
  2. Attacks one neighboring territory.
  3. Reinforces a suitable territory from an over-enforced territory.

It's quite simple.

2a

02 Jun 23:57
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2a Pre-release
Pre-release

Swapped all the gamestates over a state machine.

There is no playable difference in this version vs 1a, except for the lingering issues of #3 (some tiles think they can invade their neighbors when they can't.)

List of changes: 1a...2a

First "Playable" Release

31 May 18:29
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Pre-release

The first "playable" version of this game.

Here's what you can do (in order):

  1. Drop units at the beginning of the game.
  2. Attack non-owned territories from neighboring territories.
  3. Move units from one territory to another.

Rinse and repeat, until all territories on the board are owned by you.