Skip to content

Commit

Permalink
Fixed error: Texture 'HullCameraVDS/Parts/hc_wideangle/model000' not …
Browse files Browse the repository at this point in the history
…found
  • Loading branch information
linuxgurugamer committed Sep 1, 2018
1 parent 9e004df commit 60df510
Show file tree
Hide file tree
Showing 93 changed files with 196 additions and 64 deletions.
6 changes: 5 additions & 1 deletion Changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -40,5 +40,9 @@
Added two new config options, both defaulting to true:
DisplayCameraNameWhenSwitching
DisplayVesselNameWhenSwitching
Added new config option, defaulting to 3 seconds, allowable range is 1-10
MessageDuration
Commented out all old references to HullCamera and RESOURCE in the parts

Commented out all old references to HullCamera and RESOURCE in the parts
0.1.9.4
Fixed error: Texture 'HullCameraVDS/Parts/hc_wideangle/model000' not found
2 changes: 1 addition & 1 deletion GameData/HullCameraVDS/HullcamVDSContinued.version
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
"MAJOR": 0,
"MINOR": 1,
"PATCH": 9,
"BUILD": 2
"BUILD": 4
},
"KSP_VERSION": {
"MAJOR": 1,
Expand Down
2 changes: 1 addition & 1 deletion GameData/HullCameraVDS/Parts/hc_wideangle/part.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ PART

// --- asset parameters ---
mesh = hc_wideangle.mu
texture = Textures/model000.png
texture = model000
scale = 3

// --- node definitions ---
Expand Down
Binary file removed GameData/HullCameraVDS/Textures/High/Thumbs.db
Binary file not shown.
Binary file removed GameData/HullCameraVDS/Textures/Low/Thumbs.db
Binary file not shown.
Binary file removed GameData/HullCameraVDS/Textures/Medium/Thumbs.db
Binary file not shown.
2 changes: 1 addition & 1 deletion HullCamera/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,4 @@

using System.Reflection;

[assembly: AssemblyVersion("0.1.9.3")]
[assembly: AssemblyVersion("0.1.9.4")]
8 changes: 4 additions & 4 deletions HullCamera/HullCamera.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -114,20 +114,20 @@ set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Com
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>R:\KSP_1.4.3_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
<HintPath>R:\KSP_1.4.3_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>R:\KSP_1.4.3_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.4.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>R:\KSP_1.4.3_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
123 changes: 123 additions & 0 deletions HullCameraAssets/Assembly-CSharp-Editor.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Editor\CreateAssetBundles.cs" />
<None Include="Assets\MovieTime.shader" />
<Reference Include="UnityEditor.Advertisements">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Timeline">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeEditor">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Analytics">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.HoloLens">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>E:/Program Files/Unity524f1/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
17 changes: 10 additions & 7 deletions HullCameraAssets/HullCameraAssets.sln
Original file line number Diff line number Diff line change
@@ -1,20 +1,23 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HullCameraAssets.Editor", "HullCameraAssets.Editor.csproj", "{5A1DB4E7-5800-911F-216B-00FC1E25913D}"
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HullCameraAssets", "Assembly-CSharp-Editor.csproj", "{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5A1DB4E7-5800-911F-216B-00FC1E25913D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5A1DB4E7-5800-911F-216B-00FC1E25913D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5A1DB4E7-5800-911F-216B-00FC1E25913D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5A1DB4E7-5800-911F-216B-00FC1E25913D}.Release|Any CPU.Build.0 = Release|Any CPU
{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F1AADD61-BBB3-20C3-BE7D-5CA807FDDDB1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal
Loading

0 comments on commit 60df510

Please sign in to comment.