FFImageLoading 2
Complete history of changes available here: v1.1.7...v2
Better Xamarin.Forms support & Windows Phone
This version brings support for Windows Phone (WinRT, UWP) and drastically improves Xamarin.Forms support.
Samples have also been reworked and demonstrate most features.
Better bitmap cache & pool
Android bitmap cache and bitmap pool has been highly reworked based on https://github.com/rdio/tangoandcache
Benefits: fewer memory allocations, fewer garbage collections, and it fixes an issue where recycled bitmaps were reused. 25c96f7
Issues fixed
- #55, #58, #60, #61, #63, #67, #91
- A couple of potential issues are fixed by checks & locks
- WebP images, on iOS, used to skip transformations b656ede
Transformations
Keep source image format
If the source image does not have transparency then the transformed image will be so too. #84
Remark: some transformations require transparency, ie: CircleTransformation, in this case it is automatically added.
New transformations
A lot of new transformations have been added
- FlipTransformation
- CornersTransformation
- CropTransformation
- RotateTransformation
Other
Better usage of web streams
There is a lock when decoding images to minimize the OutOfMemory exceptions while decoding. Therefore this lock is detrimental for performance with web streams. Hence it has been removed in that case. d2b5cee
DownSample on iOS
Reducing image size is now also working on iOS. This allows reducing memory usage.
Cache control
It is now possible to invalide the memory cache or disk cache.
Load from stream
The image can be loaded from an existing Stream. In this case the image is not cached in memory.
Please note that the Stream is automatically closed.
ImageService.LoadStream(originalStream).Into(_imageView);
Cancellation does not log
Cancelled tasks are no longer logging to the console. This was causing a lot of undesired extra output. #68