GLTFOptimiser is a tool designed to process and optimise GLTF files
- Remove unused images/textures/materials
- Remove duplicate images/textures/materials
- Create basisu UASTC compressed ktx2 image files
- Optionally replace existing images with compressed ones or keep both
- Generates full high-quality mip-map pyramids
- Normalises normal map textures (including each mip level)
Pre-built executables are available from the releases page in a single archive.
Any issues related to GLTFOptimiser should be sent to the issues page for the repository.
GLTFOptimiser original code is released under Apache 2.0.
For a complete copyright list please checkout the source code to examine license headers. Unless expressly stated otherwise all code submitted to GLTFOptimiser (in any form) is licensed under Apache 2.0 and copyright is donated to GLTFOptimiser. If you submit code that is not your own work it is your responsibility to place a header stating the copyright.
Patches related to GLTFOptimiser should be sent as pull requests to the main repository.