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0.5.0 -> 0.6.0
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It's happening \o/
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Gocnak committed Oct 16, 2016
1 parent 0e8bd1d commit ee48419
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74 changes: 49 additions & 25 deletions changelog.txt
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0.6.0
New Replay UI
Like DemoUI, a window to control playback of Replay files
Features include: scrubbable time bar, timescaled playback, frame-by-frame analysis, and much more!
Checkpoints Overhauled
Checkpoint-related commands can be bound to keys now!
"mom_checkpoint_*" commands added
Checkpoints can be saved to file (toggleable from settings)
Checkpoints now save whether you were crouching or standing
Added "mom_mark_start" which saves a temporary checkpoint in the start trigger, for use by mom_restart
Likewise, "mom_mark_start_clear" clears the aforementioned checkpoint
Custom Weapons
Added custom pistol (mom_weapon_pistol) and shotgun (mom_weapon_shotgun)
Added weapon "dropping" which destroys your current weapon
MessageBoxes for Info
Added small (but necessary) boxes of information to help inform you of various things
Revamped Some UI
In-game Leaderboards got a makeover, functionality soon!
Momentum Settings panel sees more settings regarding these changes and other requests
Linux Build
Build was fixed to compile and run on Linux (we haven't forgotten you!)
Fully supported Linux build planned for Alpha release
Quality of Life
CS:S properly mounts regardless of which drive it's on
sv_tickrate, sv_maxvelocity, and sv_airaccelerate are unlocked (temporarily)
"Select Map" button now shows up in-game
Added a "practice mode safeguard" toggle (mom_practice_safeguard)
"mom_restart" now teleports to the spawn spot if a start trigger is not found
Fixes, Baby
Updated ClientScheme and SourceScheme to better fit color scheme of mod
Fixed various UI bugs with sizing and location of text and other elements
Fixed output timings for entities to use tick-based time (Thanks Asunaya!)
Fixed weapon collisions (no more random boosts!)
Fixed knife slashes (they show up now!)
Fixed crashes when playing the game offline
Fixed some memory leaks found throughout Valve's code
Fixed bug with player and replay camera popping out of bounds when too close to ceiling
Fixed demo view interpolation and possible demo timescale bug
Fixed bug where player was stuck for 3 seconds at map start
Fixed point_cameras
Fixed particles to properly mount
Fixed replays showing 0 velocity if they had over maxvelocity
Fixed player slowdown in start zone if the player was using checkpoint menu
Fixed player_speedmod not setting player speed
Fixed offset bug with spectating a replay in chase mode
Fixed the mapfinished panel to not prematurely close if player goes out of end trigger
Fixed mom_restart not resetting player progress (stored in target name)

0.5.0
New Main Menu UI
Thanks to NicolasDe from Project-9 for GameUI2
Expand Down Expand Up @@ -27,28 +75,4 @@ Bug/Other fixes
Removed ability to save/load (use the checkpoint menu instead!)
Fixed Biohazard90's Source Shader Editor (faulty config)
Fixed Version Update panel showing when you have a higher version than master
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar

0.4.7
Bugfixes
Fixed replays sometimes not unloading
Fixed width of settings panel labels
Mapfinished panel resets to page 0 properly
Added StartupVids.txt to override Valve's startup vid

0.4.5
Changelog Introduced
The version update panel now includes a changelog for the newer version.
Spectator UI Updated
Now includes toggled mouse control upon pressing your +duck bind
Added a red X that stops the replay and respawns the player (similar to MapFinished)
Bugfixes
Fixed scroll detection
Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!)
Replays
Fixed crash with replays not unloading properly
Fixed potential crash with replays ending
Fixed velocity setting to a value that was too high (due to teleports)
Fixed potential "roaming" spec mode if replay was finished
Ending player movement actually approaches 0 now
The player will actually stop inside the end trigger
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar
Binary file modified mp/game/momentum/resource/momentum_english.txt
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12 changes: 7 additions & 5 deletions mp/src/game/shared/momentum/mom_shareddefs.h
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#include "const.h"
#include "shareddefs.h"


// Main Version (0 is prealpha, 1 is alpha, 2 is beta and 3 is release)​.Main feature push (increment by one for each)​.​Small commits or hotfixes​
// When editing this, remember to also edit version.txt on the main dir of the repo
// If you have any doubts, please refer to http://semver.org/
#define MOM_CURRENT_VERSION "0.6.0"


// Gamemode for momentum
typedef enum MOMGM
{
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#define PANEL_REPLAY "replaycontrols"

// Main Version (0 is prealpha, 1 is alpha, 2 is beta and 3 is release)​.Main feature push (increment by one for each)​.​Small commits or hotfixes​
// When editing this, remember to also edit version.txt on the main dir of the repo
// If you have any doubts, please refer to http://semver.org/
#define MOM_CURRENT_VERSION "0.5.11"

#define MOM_COLORIZATION_CHECK_FREQUENCY 0.1f

#define END_RECORDING_DELAY 1.0f //Delay the ending by this amount of seconds
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2 changes: 1 addition & 1 deletion version.txt
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0.5.0
0.6.0

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