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fix: remove unitask dependency #72

fix: remove unitask dependency

fix: remove unitask dependency #72

GitHub Actions / playmode Test Results completed Mar 4, 2024 in 0s

✅ playmode Test Results - 389/389 - Passed in 4.135s

✅ playmode-results.xml - 389/389 - Passed in 4.135s

Details

✅ playmode-results.xml - 389/389 - Passed in 4.135s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingBehaviorTests - 2/2 - Passed in 0.021s
    • AutomaticTriggers - Passed in 0.019s
    • ManualTriggers - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFaderTests - 1/1 - Passed in 0.801s
    • FadeInOut - Passed in 0.801s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingFeedbackTests - 2/2 - Passed in 0.036s
    • SliderFeedback - Passed in 0.011s
    • TextFeedback - Passed in 0.026s
  • ✅ MyGameDevTools.SceneLoading.Tests.LoadingProgressTests - 2/2 - Passed in 0.002s
    • Progress_Test - Passed in 0.002s
    • SetState_Test - Passed in 0.000s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScene - 6/6 - Passed in 0.090s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.033s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.027s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.020s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadSceneAsync - 6/6 - Passed in 0.021s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.012s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScenes - 6/6 - Passed in 0.032s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.009s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScenesAsync - 6/6 - Passed in 0.023s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.007s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScene - 18/18 - Passed in 0.111s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.018s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.006s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.017s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.009s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.006s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToSceneAsync - 18/18 - Passed in 0.064s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.006s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.006s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScenes - 18/18 - Passed in 0.090s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.014s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.007s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScenesAsync - 18/18 - Passed in 0.062s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
    • Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScene - 6/6 - Passed in 0.029s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadSceneAsync - 6/6 - Passed in 0.020s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
    • Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScenes - 6/6 - Passed in 0.032s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.007s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScenesAsync - 6/6 - Passed in 0.037s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.017s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
    • Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_Simple - 6/6 - Passed in 0.010s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScene - 6/6 - Passed in 0.018s
    • LoadScene(Scene Loader [Async] with SceneManager) - Passed in 0.004s
    • LoadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.003s
    • LoadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.003s
    • LoadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.003s
    • LoadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.003s
    • LoadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScenes - 12/12 - Passed in 0.059s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.009s
    • LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition - 36/36 - Passed in 0.214s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.006s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.011s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.007s
    • Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.007s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_FromExternalOrigin - 36/36 - Passed in 0.181s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.007s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.010s
    • Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_Stress - 36/36 - Passed in 1.324s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.032s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.045s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.051s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.031s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.044s
    • Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.058s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.070s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.071s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.069s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.038s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.063s
    • Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.065s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.032s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.048s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.064s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.031s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.051s
    • Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.066s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.040s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.069s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.082s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.038s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.058s
    • Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.073s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.002s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.003s
    • Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.TransitionToScenes - 36/36 - Passed in 0.285s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.013s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.010s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.009s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.009s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.009s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.009s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.013s
    • TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.009s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScene - 6/6 - Passed in 0.023s
    • UnloadScene(Scene Loader [Async] with SceneManager) - Passed in 0.008s
    • UnloadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.003s
    • UnloadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.003s
    • UnloadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.003s
    • UnloadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.003s
    • UnloadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScenes - 12/12 - Passed in 0.049s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
    • UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
    • UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringLoadScene - 2/2 - Passed in 0.005s
    • Cancellation_DuringLoadScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • Cancellation_DuringLoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringLoadScenes - 2/2 - Passed in 0.007s
    • Cancellation_DuringLoadScenes(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • Cancellation_DuringLoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringUnloadScene - 2/2 - Passed in 0.006s
    • Cancellation_DuringUnloadScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • Cancellation_DuringUnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringUnloadScenes - 2/2 - Passed in 0.009s
    • Cancellation_DuringUnloadScenes(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • Cancellation_DuringUnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dipose_DuringUnloadScene - 2/2 - Passed in 0.006s
    • Dipose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
    • Dipose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dipose_DuringUnloadScenes - 2/2 - Passed in 0.009s
    • Dipose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.004s
    • Dipose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_DuringLoadScene - 2/2 - Passed in 0.005s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.002s
    • Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_DuringLoadScenes - 2/2 - Passed in 0.007s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.004s
    • Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_Simple - 2/2 - Passed in 0.002s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.001s
    • Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.EmptyState - 2/2 - Passed in 0.002s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • EmptyState(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Empty - 2/2 - Passed in 0.002s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Valid - 2/2 - Passed in 0.007s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneAt_IndexError - 2/2 - Passed in 0.004s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.002s
    • GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Invalid - 2/2 - Passed in 0.003s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
    • GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Valid - 2/2 - Passed in 0.005s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadByName_UnloadByScene - 2/2 - Passed in 0.006s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
    • LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene - 4/4 - Passed in 0.012s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.003s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Multiple - 8/8 - Passed in 0.043s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.005s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.006s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
    • LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.006s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_NotInBuild - 2/2 - Passed in 0.008s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.006s
    • LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Progress - 4/4 - Passed in 0.012s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.004s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
    • LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScenes - 8/8 - Passed in 0.038s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
    • LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.SetActive_NotThroughManager - 2/2 - Passed in 0.007s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
    • SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene - 4/4 - Passed in 0.012s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.004s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.003s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
    • UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene_NotLoaded - 2/2 - Passed in 0.009s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.007s
    • UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScenes - 8/8 - Passed in 0.035s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.006s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
    • UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
  • ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests - 2/2 - Passed in 0.023s
    • LoadAndUnload_AssetReference - Passed in 0.019s
    • LoadAndUnload_BuildIndex - Passed in 0.004s