docs: fix wrong variable name on example (#33) #21
GitHub Actions / playmode Test Results
completed
Mar 6, 2024 in 0s
✅ playmode Test Results - 389/389 - Passed in 4.005s
✅ playmode-results.xml - 389/389 - Passed in 4.005s
Details
✅ playmode-results.xml - 389/389 - Passed in 4.005s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingBehaviorTests - 2/2 - Passed in 0.020s
- ✅ AutomaticTriggers - Passed in 0.019s
- ✅ ManualTriggers - Passed in 0.001s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingFaderTests - 1/1 - Passed in 0.801s
- ✅ FadeInOut - Passed in 0.801s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingFeedbackTests - 2/2 - Passed in 0.036s
- ✅ SliderFeedback - Passed in 0.010s
- ✅ TextFeedback - Passed in 0.025s
- ✅ MyGameDevTools.SceneLoading.Tests.LoadingProgressTests - 2/2 - Passed in 0.002s
- ✅ Progress_Test - Passed in 0.002s
- ✅ SetState_Test - Passed in 0.000s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScene - 6/6 - Passed in 0.081s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.032s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.025s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.013s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadSceneAsync - 6/6 - Passed in 0.021s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.011s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_DuringLoadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScenes - 6/6 - Passed in 0.030s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.009s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringLoadScenesAsync - 6/6 - Passed in 0.022s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScene - 18/18 - Passed in 0.120s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.025s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.006s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.012s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.008s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.010s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToSceneAsync - 18/18 - Passed in 0.064s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.006s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScenes - 18/18 - Passed in 0.083s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.011s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.007s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.005s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringTransitionToScenesAsync - 18/18 - Passed in 0.060s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.004s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],null) - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "sceneC") - Passed in 0.003s
- ✅ Dispose_DuringTransitionToScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader],Scene with name "loading") - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScene - 6/6 - Passed in 0.028s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.009s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadSceneAsync - 6/6 - Passed in 0.019s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_DuringUnloadSceneAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScenes - 6/6 - Passed in 0.030s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.006s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_DuringUnloadScenesAsync - 6/6 - Passed in 0.036s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.016s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.005s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ Dispose_DuringUnloadScenesAsync(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Dispose_Simple - 6/6 - Passed in 0.010s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneLoader]) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScene - 6/6 - Passed in 0.017s
- ✅ LoadScene(Scene Loader [Async] with SceneManager) - Passed in 0.003s
- ✅ LoadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.003s
- ✅ LoadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.002s
- ✅ LoadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.003s
- ✅ LoadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.002s
- ✅ LoadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.LoadScenes - 12/12 - Passed in 0.054s
- ✅ LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ LoadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition - 36/36 - Passed in 0.196s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.005s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.007s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.004s
- ✅ Transition(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.005s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.010s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.007s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.005s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.007s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_FromExternalOrigin - 36/36 - Passed in 0.178s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.003s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.005s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.004s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.006s
- ✅ Transition_FromExternalOrigin(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.008s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.Transition_Stress - 36/36 - Passed in 1.290s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",null) - Passed in 0.030s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.050s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.056s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",null) - Passed in 0.030s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.046s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.049s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.033s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.057s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.070s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.037s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.060s
- ✅ Transition_Stress(Scene Loader [Async] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.063s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",null) - Passed in 0.033s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.049s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.065s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",null) - Passed in 0.031s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.055s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.064s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.034s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.058s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.077s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.064s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.073s
- ✅ Transition_Stress(Scene Loader [UniTask] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.074s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",null) - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.002s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneA",Scene with name "loading") - Passed in 0.002s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",null) - Passed in 0.002s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.002s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManager,Scene with name "sceneB",Scene with name "loading") - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",null) - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "sceneC") - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneA",Scene with name "loading") - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",null) - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "sceneC") - Passed in 0.003s
- ✅ Transition_Stress(Scene Loader [Coroutine] with SceneManagerAddressable,Scene with name "sceneB",Scene with name "loading") - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.TransitionToScenes - 36/36 - Passed in 0.258s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.010s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.005s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.007s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],null) - Passed in 0.006s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "sceneC") - Passed in 0.008s
- ✅ TransitionToScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],Scene with name "loading") - Passed in 0.008s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScene - 6/6 - Passed in 0.022s
- ✅ UnloadScene(Scene Loader [Async] with SceneManager) - Passed in 0.007s
- ✅ UnloadScene(Scene Loader [Async] with SceneManagerAddressable) - Passed in 0.003s
- ✅ UnloadScene(Scene Loader [UniTask] with SceneManager) - Passed in 0.003s
- ✅ UnloadScene(Scene Loader [UniTask] with SceneManagerAddressable) - Passed in 0.003s
- ✅ UnloadScene(Scene Loader [Coroutine] with SceneManager) - Passed in 0.003s
- ✅ UnloadScene(Scene Loader [Coroutine] with SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneLoaderTests.UnloadScenes - 12/12 - Passed in 0.050s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.005s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.006s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [Async] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [UniTask] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ UnloadScenes(Scene Loader [Coroutine] with SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[]) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringLoadScene - 2/2 - Passed in 0.005s
- ✅ Cancellation_DuringLoadScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ Cancellation_DuringLoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringLoadScenes - 2/2 - Passed in 0.007s
- ✅ Cancellation_DuringLoadScenes(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ Cancellation_DuringLoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringUnloadScene - 2/2 - Passed in 0.006s
- ✅ Cancellation_DuringUnloadScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ Cancellation_DuringUnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Cancellation_DuringUnloadScenes - 2/2 - Passed in 0.008s
- ✅ Cancellation_DuringUnloadScenes(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
- ✅ Cancellation_DuringUnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dipose_DuringUnloadScene - 2/2 - Passed in 0.006s
- ✅ Dipose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
- ✅ Dipose_DuringUnloadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dipose_DuringUnloadScenes - 2/2 - Passed in 0.009s
- ✅ Dipose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.004s
- ✅ Dipose_DuringUnloadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_DuringLoadScene - 2/2 - Passed in 0.005s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScene(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_DuringLoadScenes - 2/2 - Passed in 0.007s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
- ✅ Dispose_DuringLoadScenes(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.Dispose_Simple - 2/2 - Passed in 0.002s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.001s
- ✅ Dispose_Simple(System.Func`1[MyGameDevTools.SceneLoading.ISceneManager]) - Passed in 0.001s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.EmptyState - 2/2 - Passed in 0.002s
- ✅ EmptyState(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
- ✅ EmptyState(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Empty - 2/2 - Passed in 0.002s
- ✅ GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
- ✅ GetActiveScene_Empty(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetActiveScene_Valid - 2/2 - Passed in 0.006s
- ✅ GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ GetActiveScene_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneAt_IndexError - 2/2 - Passed in 0.006s
- ✅ GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.002s
- ✅ GetLoadedSceneAt_IndexError(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Invalid - 2/2 - Passed in 0.003s
- ✅ GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.001s
- ✅ GetLoadedSceneByName_Invalid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.001s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.GetLoadedSceneByName_Valid - 2/2 - Passed in 0.005s
- ✅ GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ GetLoadedSceneByName_Valid(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadByName_UnloadByScene - 2/2 - Passed in 0.006s
- ✅ LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.003s
- ✅ LoadByName_UnloadByScene(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene - 4/4 - Passed in 0.011s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
- ✅ LoadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Multiple - 8/8 - Passed in 0.041s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.005s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.004s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.005s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.004s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.005s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],True) - Passed in 0.006s
- ✅ LoadScene_Multiple(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],False) - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_NotInBuild - 2/2 - Passed in 0.007s
- ✅ LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.006s
- ✅ LoadScene_NotInBuild(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScene_Progress - 4/4 - Passed in 0.012s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.004s
- ✅ LoadScene_Progress(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.LoadScenes - 8/8 - Passed in 0.037s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.005s
- ✅ LoadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.005s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.SetActive_NotThroughManager - 2/2 - Passed in 0.007s
- ✅ SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.004s
- ✅ SetActive_NotThroughManager(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene - 4/4 - Passed in 0.012s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",True) - Passed in 0.003s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManager,Scene with name "sceneA",False) - Passed in 0.002s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",True) - Passed in 0.003s
- ✅ UnloadScene(MyGameDevTools.SceneLoading.SceneManagerAddressable,Scene with name "sceneA",False) - Passed in 0.003s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScene_NotLoaded - 2/2 - Passed in 0.004s
- ✅ UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManager) - Passed in 0.002s
- ✅ UnloadScene_NotLoaded(MyGameDevTools.SceneLoading.SceneManagerAddressable) - Passed in 0.002s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests.UnloadScenes - 8/8 - Passed in 0.034s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.006s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManager,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],-1) - Passed in 0.004s
- ✅ UnloadScenes(MyGameDevTools.SceneLoading.SceneManagerAddressable,MyGameDevTools.SceneLoading.ILoadSceneInfo[],1) - Passed in 0.004s
- ✅ MyGameDevTools.SceneLoading.Tests.SceneManagerTests - 2/2 - Passed in 0.022s
- ✅ LoadAndUnload_AssetReference - Passed in 0.019s
- ✅ LoadAndUnload_BuildIndex - Passed in 0.004s
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