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Fix for non-functional MP3 based SMFs
- Discovered purpose of two uint32 values in SMF header: Roughly Major and Minor version. Major is always 1, minor is 0 for "proto" (likely during development) WAV based SMFs that seem unused in game, 2 is for in-use WAV based SMFs and 2 is for in-use MP3 based SMFs - Updated the creation/detection of WAV/MP3s and their SMF counterparts to make use of the above information, the lack of which was preventing MP3s from working entirely since a minor value of 1 was errantly being assigned to them
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