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.square { | ||
background: #fff; | ||
border: 1px solid #999; | ||
float: left; | ||
font-size: 24px; | ||
font-weight: bold; | ||
line-height: 34px; | ||
height: 34px; | ||
margin-right: -1px; | ||
margin-top: -1px; | ||
padding: 0; | ||
text-align: center; | ||
width: 34px; | ||
} | ||
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.board-row:after { | ||
clear: both; | ||
content: ''; | ||
display: table; | ||
} | ||
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.status { | ||
margin-bottom: 10px; | ||
} | ||
.game { | ||
display: flex; | ||
flex-direction: row; | ||
} | ||
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.game-info { | ||
margin-left: 20px; | ||
} |
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// This example is an implementation of the Tic-Tac-Toe game, from | ||
// https://react.dev/learn/tutorial-tic-tac-toe. This is an easy application to start learning owl | ||
// with some interesting user interactions. | ||
// | ||
// In this implementation, we use the owl reactivity mechanism. | ||
import { Component, useState, mount } from "@odoo/owl"; | ||
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class Square extends Component { | ||
static template = "Square"; | ||
} | ||
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class Board extends Component { | ||
static template = "Board" | ||
static components = { Square }; | ||
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handleClick(i) { | ||
if (this.calculateWinner(this.props.squares) || this.props.squares[i]) { | ||
return; | ||
} | ||
const nextSquares = this.props.squares.slice(); | ||
if (this.props.xIsNext) { | ||
nextSquares[i] = 'X'; | ||
} else { | ||
nextSquares[i] = 'O'; | ||
} | ||
this.props.onPlay(nextSquares); | ||
} | ||
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get status(){ | ||
const winner = this.calculateWinner(this.props.squares); | ||
if (winner) { | ||
return 'Winner: ' + winner; | ||
} else { | ||
if (Object.values(this.props.squares).filter((v) => v === null).length > 0) | ||
return 'Next player: ' + (this.props.xIsNext ? 'X' : 'O'); | ||
else | ||
return 'Draw'; | ||
} | ||
} | ||
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calculateWinner(squares) { | ||
const lines = [ | ||
[0, 1, 2], | ||
[3, 4, 5], | ||
[6, 7, 8], | ||
[0, 3, 6], | ||
[1, 4, 7], | ||
[2, 5, 8], | ||
[0, 4, 8], | ||
[2, 4, 6], | ||
]; | ||
for (let i = 0; i < lines.length; i++) { | ||
const [a, b, c] = lines[i]; | ||
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | ||
return squares[a]; | ||
} | ||
} | ||
return null; | ||
} | ||
} | ||
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class Game extends Component { | ||
static template = "Game" | ||
static components = { Board }; | ||
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setup() { | ||
this.state = useState({ | ||
currentMove: 0, | ||
history: [Array(9).fill(null)], | ||
}); | ||
} | ||
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get currentSquares() { | ||
return this.state.history[this.state.currentMove]; | ||
} | ||
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get xIsNext() { | ||
return this.state.currentMove % 2 === 0; | ||
} | ||
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jumpTo(nextMove) { | ||
this.state.currentMove = nextMove; | ||
} | ||
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handlePlay(nextSquares) { | ||
const nextHistory = [...this.state.history.slice(0, this.state.currentMove + 1), nextSquares]; | ||
this.state.history = nextHistory; | ||
this.state.currentMove = this.state.history.length - 1; | ||
} | ||
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get moves() { | ||
return this.state.history.map((_squares, move) => { | ||
if (move > 0) { | ||
return {id: move, description: 'Go to move #' + move}; | ||
} else { | ||
return {id: move, description: 'Go to game start'}; | ||
} | ||
}); | ||
} | ||
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} | ||
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// Application setup | ||
mount(Game, document.body, { templates: TEMPLATES, dev: true}); |
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<templates> | ||
<button t-name="Square" class="square" t-on-click="props.onSquareClick"> | ||
<t t-esc="props.value"/> | ||
</button> | ||
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<t t-name="Board"> | ||
<div class="status"> | ||
<t t-esc="status"/> | ||
</div> | ||
<div class="board-row"> | ||
<Square value="props.squares[0]" onSquareClick="() => this.handleClick(0)" /> | ||
<Square value="props.squares[1]" onSquareClick="() => this.handleClick(1)" /> | ||
<Square value="props.squares[2]" onSquareClick="() => this.handleClick(2)" /> | ||
</div> | ||
<div class="board-row"> | ||
<Square value="props.squares[3]" onSquareClick="() => this.handleClick(3)" /> | ||
<Square value="props.squares[4]" onSquareClick="() => this.handleClick(4)" /> | ||
<Square value="props.squares[5]" onSquareClick="() => this.handleClick(5)" /> | ||
</div> | ||
<div class="board-row"> | ||
<Square value="props.squares[6]" onSquareClick="() => this.handleClick(6)" /> | ||
<Square value="props.squares[7]" onSquareClick="() => this.handleClick(7)" /> | ||
<Square value="props.squares[8]" onSquareClick="() => this.handleClick(8)" /> | ||
</div> | ||
</t> | ||
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<div t-name="Game" class="game"> | ||
<div class="game-board"> | ||
<Board xIsNext="xIsNext" squares="currentSquares" onPlay.bind="handlePlay" /> | ||
</div> | ||
<div class="game-info"> | ||
<ol> | ||
<t t-foreach="moves" t-as="move" t-key="move.id"> | ||
<li> | ||
<button t-on-click="() => this.jumpTo(move.id)"> | ||
<t t-esc="move.description"/> | ||
</button> | ||
</li> | ||
</t> | ||
</ol> | ||
</div> | ||
</div> | ||
</templates> |