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Add codec unencrypted and encrypted ex
Co-authored-by: plebhash <[email protected]>
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// # Using Sv2 Codec with Noise Encryption | ||
// | ||
// This example demonstrates how to use the `codec-sv2` crate to encode and decode Sv2 frames | ||
// with Noise protocol encryption over a TCP connection. It showcases how to: | ||
// | ||
// * Perform a Noise handshake between the sender and receiver. | ||
// * Create an arbitrary custom message type (`CustomMessage`) for encryption/encoding and | ||
// decryption/decoding. | ||
// * Encode the message into an encrypted Sv2 frame using Noise. | ||
// * Send the encrypted frame over a TCP connection. | ||
// * Decode the encrypted Sv2 frame on the receiving side after completing the Noise handshake. | ||
// | ||
// ## Run | ||
// | ||
// ``` | ||
// cargo run --example encrypted --features noise_sv2 | ||
// ``` | ||
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use binary_sv2::{binary_codec_sv2, Deserialize, Serialize}; | ||
#[cfg(feature = "noise_sv2")] | ||
use codec_sv2::{ | ||
Error, HandshakeRole, Initiator, NoiseEncoder, Responder, StandardEitherFrame, | ||
StandardNoiseDecoder, StandardSv2Frame, State, Sv2Frame, | ||
}; | ||
#[cfg(feature = "noise_sv2")] | ||
use const_sv2::{ | ||
INITIATOR_EXPECTED_HANDSHAKE_MESSAGE_SIZE, RESPONDER_EXPECTED_HANDSHAKE_MESSAGE_SIZE, | ||
}; | ||
#[cfg(feature = "noise_sv2")] | ||
use key_utils::{Secp256k1PublicKey, Secp256k1SecretKey}; | ||
use std::convert::TryInto; | ||
#[cfg(feature = "noise_sv2")] | ||
use std::{ | ||
io::{Read, Write}, | ||
net::{TcpListener, TcpStream}, | ||
}; | ||
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// Arbitrary message type. | ||
// Supported Sv2 message types are listed in the [Sv2 Spec Message | ||
// Types](https://github.com/stratum-mining/sv2-spec/blob/main/08-Message-Types.md). | ||
#[cfg(feature = "noise_sv2")] | ||
const CUSTOM_MSG_TYPE: u8 = 0xff; | ||
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// Emulate a TCP connection | ||
#[cfg(feature = "noise_sv2")] | ||
const TCP_ADDR: &str = "127.0.0.1:3333"; | ||
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#[cfg(feature = "noise_sv2")] | ||
const AUTHORITY_PUBLIC_K: &str = "9auqWEzQDVyd2oe1JVGFLMLHZtCo2FFqZwtKA5gd9xbuEu7PH72"; | ||
#[cfg(feature = "noise_sv2")] | ||
const AUTHORITY_PRIVATE_K: &str = "mkDLTBBRxdBv998612qipDYoTK3YUrqLe8uWw7gu3iXbSrn2n"; | ||
#[cfg(feature = "noise_sv2")] | ||
const CERT_VALIDITY: std::time::Duration = std::time::Duration::from_secs(3600); | ||
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// Example message type. | ||
// In practice, all Sv2 messages are defined in the following crates: | ||
// * `common_messages_sv2` | ||
// * `mining_sv2` | ||
// * `job_declaration_sv2` | ||
// * `template_distribution_sv2` | ||
#[derive(Debug, Serialize, Deserialize, Clone)] | ||
pub struct CustomMessage { | ||
nonce: u16, | ||
} | ||
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#[cfg(feature = "noise_sv2")] | ||
fn main() { | ||
// Start a receiving listener | ||
let listener_receiver = TcpListener::bind(TCP_ADDR).expect("Failed to bind TCP listener"); | ||
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// Start a sender stream | ||
let mut stream_sender: TcpStream = | ||
TcpStream::connect(TCP_ADDR).expect("Failed to connect to TCP stream"); | ||
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// Start a receiver stream | ||
let mut stream_receiver: TcpStream = listener_receiver | ||
.incoming() | ||
.next() | ||
.expect("Failed to accept incoming TCP stream") | ||
.expect("Failed to connect to incoming TCP stream"); | ||
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// Handshake | ||
let authority_public_k: Secp256k1PublicKey = AUTHORITY_PUBLIC_K | ||
.to_string() | ||
.try_into() | ||
.expect("Failed to convert receiver public key to Secp256k1PublicKey"); | ||
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let authority_private_k: Secp256k1SecretKey = AUTHORITY_PRIVATE_K | ||
.to_string() | ||
.try_into() | ||
.expect("Failed to convert receiver private key to Secp256k1PublicKey"); | ||
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let initiator = Initiator::from_raw_k(authority_public_k.into_bytes()) | ||
.expect("Failed to create initiator role from raw pub key"); | ||
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let responder = Responder::from_authority_kp( | ||
&authority_public_k.into_bytes(), | ||
&authority_private_k.into_bytes(), | ||
CERT_VALIDITY, | ||
) | ||
.expect("Failed to initialize responder from pub/key pair and/or cert"); | ||
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let mut sender_state = State::initialized(HandshakeRole::Initiator(initiator)); | ||
let mut receiver_state = State::initialized(HandshakeRole::Responder(responder)); | ||
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let first_message = sender_state | ||
.step_0() | ||
.expect("Initiator failed first step of handshake"); | ||
let first_message: [u8; RESPONDER_EXPECTED_HANDSHAKE_MESSAGE_SIZE] = first_message | ||
.get_payload_when_handshaking() | ||
.try_into() | ||
.expect("Handshake remote invlaid message"); | ||
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let (second_message, receiver_state) = receiver_state | ||
.step_1(first_message) | ||
.expect("Responder failed second step of handshake"); | ||
let second_message: [u8; INITIATOR_EXPECTED_HANDSHAKE_MESSAGE_SIZE] = second_message | ||
.get_payload_when_handshaking() | ||
.try_into() | ||
.expect("Handshake remote invlaid message"); | ||
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let sender_state = sender_state | ||
.step_2(second_message) | ||
.expect("Initiator failed third step of handshake"); | ||
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let mut sender_state = match sender_state { | ||
State::Transport(c) => State::with_transport_mode(c), | ||
_ => panic!("todo"), | ||
}; | ||
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let mut receiver_state = match receiver_state { | ||
State::Transport(c) => State::with_transport_mode(c), | ||
_ => panic!("todo"), | ||
}; | ||
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// Create a message | ||
let nonce = 1337; | ||
let msg = CustomMessage { nonce }; | ||
let msg_type = CUSTOM_MSG_TYPE; | ||
// Unique identifier of the extension describing the protocol message, as defined by Sv2 Framing | ||
let extension_type = 0; | ||
// This message is intended for the receiver, so set to false | ||
let channel_msg = false; | ||
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let frame = StandardEitherFrame::<CustomMessage>::Sv2( | ||
Sv2Frame::from_message(msg, msg_type, extension_type, channel_msg) | ||
.expect("Failed to create the frame"), | ||
); | ||
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let mut encoder = NoiseEncoder::<CustomMessage>::new(); | ||
let encoded_frame = encoder | ||
.encode(frame, &mut sender_state) | ||
.expect("Failed to encode the frame"); | ||
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// Send the encoded frame | ||
stream_sender | ||
.write_all(encoded_frame.as_slice()) | ||
.expect("Failed to send the encoded frame"); | ||
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// Initialize the decoder | ||
let mut decoder = StandardNoiseDecoder::<CustomMessage>::new(); | ||
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let mut decoded_frame; | ||
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// Continuously read the frame from the TCP stream into the decoder buffer until the full | ||
// message is received. | ||
// | ||
// Note: The length of the payload is defined in a header field. Every call to `next_frame` | ||
// will return a `MissingBytes` error, until the full payload is received. | ||
loop { | ||
let decoder_buf = decoder.writable(); | ||
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// Read the frame header into the decoder buffer | ||
stream_receiver | ||
.read_exact(decoder_buf) | ||
.expect("Failed to read the encoded frame header"); | ||
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let result = decoder.next_frame(&mut receiver_state); | ||
match result { | ||
Ok(frame) => { | ||
let frame: StandardSv2Frame<CustomMessage> = frame | ||
.try_into() | ||
.expect("Failed to decode frame into Sv2Frame"); | ||
decoded_frame = frame; | ||
break; | ||
} | ||
Err(Error::MissingBytes(_)) => {} | ||
Err(_) => panic!("Failed to decode the frame"), | ||
} | ||
} | ||
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// Parse the decoded frame header and payload | ||
let decoded_frame_header = decoded_frame | ||
.get_header() | ||
.expect("Failed to get the frame header"); | ||
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let decoded_msg: CustomMessage = binary_sv2::from_bytes(decoded_frame.payload()) | ||
.expect("Failed to extract the message from the payload"); | ||
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// Assert that the decoded message is as expected | ||
assert_eq!(decoded_frame_header.msg_type(), CUSTOM_MSG_TYPE); | ||
assert_eq!(decoded_msg.nonce, nonce); | ||
} | ||
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#[cfg(not(feature = "noise_sv2"))] | ||
fn main() { | ||
eprintln!("Noise feature not enabled. Skipping example."); | ||
} |
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// # Using Sv2 Codec Without Encryption | ||
// | ||
// This example demonstrates how to use the `codec-sv2` crate to encode and decode Sv2 frames | ||
// without encryption over a TCP connection. It showcases how to: | ||
// | ||
// * Create an arbitrary custom message type (`CustomMessage`) for encoding and decoding. | ||
// * Encode the message into a Sv2 frame. | ||
// * Send the encoded frame over a TCP connection. | ||
// * Decode the Sv2 frame on the receiving side and extract the original message. | ||
// | ||
// ## Run | ||
// | ||
// ``` | ||
// cargo run --example unencrypted | ||
// ``` | ||
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use binary_sv2::{binary_codec_sv2, Deserialize, Serialize}; | ||
use codec_sv2::{Encoder, Error, StandardDecoder, StandardSv2Frame, Sv2Frame}; | ||
use std::{ | ||
convert::TryInto, | ||
io::{Read, Write}, | ||
net::{TcpListener, TcpStream}, | ||
}; | ||
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// Arbitrary message type. | ||
// Supported Sv2 message types are listed in the [Sv2 Spec Message | ||
// Types](https://github.com/stratum-mining/sv2-spec/blob/main/08-Message-Types.md). | ||
const CUSTOM_MSG_TYPE: u8 = 0xff; | ||
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// Emulate a TCP connection | ||
const TCP_ADDR: &str = "127.0.0.1:3333"; | ||
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// Example message type. | ||
// In practice, all Sv2 messages are defined in the following crates: | ||
// * `common_messages_sv2` | ||
// * `mining_sv2` | ||
// * `job_declaration_sv2` | ||
// * `template_distribution_sv2` | ||
#[derive(Debug, Serialize, Deserialize, Clone)] | ||
pub struct CustomMessage { | ||
nonce: u16, | ||
} | ||
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fn main() { | ||
// Start a receiving listener | ||
let listener_receiver = TcpListener::bind(TCP_ADDR).expect("Failed to bind TCP listener"); | ||
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// Start a sender stream | ||
let stream_sender: TcpStream = | ||
TcpStream::connect(TCP_ADDR).expect("Failed to connect to TCP stream"); | ||
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// Start a receiver stream | ||
let stream_receiver: TcpStream = listener_receiver | ||
.incoming() | ||
.next() | ||
.expect("Failed to accept incoming TCP stream") | ||
.expect("Failed to connect to incoming TCP stream"); | ||
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// Server Side | ||
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// Create a message | ||
let nonce = 1337; | ||
let msg = CustomMessage { nonce }; | ||
let msg_type = CUSTOM_MSG_TYPE; | ||
// Unique identifier of the extension describing the protocol message, as defined by Sv2 Framing | ||
let extension_type = 0; | ||
// This message is intended for the receiver, so set to false | ||
let channel_msg = false; | ||
sender_side(stream_sender, msg, msg_type, extension_type, channel_msg); | ||
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// Receiver Side | ||
let mut decoded_frame = receiver_side(stream_receiver); | ||
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// Parse the decoded frame header and payload | ||
let decoded_frame_header = decoded_frame | ||
.get_header() | ||
.expect("Failed to get the frame header"); | ||
let decoded_msg: CustomMessage = binary_sv2::from_bytes(decoded_frame.payload()) | ||
.expect("Failed to extract the message from the payload"); | ||
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// Assert that the decoded message is as expected | ||
assert_eq!(decoded_frame_header.msg_type(), CUSTOM_MSG_TYPE); | ||
assert_eq!(decoded_msg.nonce, nonce); | ||
} | ||
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fn sender_side( | ||
mut stream_sender: TcpStream, | ||
msg: CustomMessage, | ||
msg_type: u8, | ||
extension_type: u16, | ||
channel_msg: bool, | ||
) { | ||
// Create the frame | ||
let frame = | ||
StandardSv2Frame::<CustomMessage>::from_message(msg, msg_type, extension_type, channel_msg) | ||
.expect("Failed to create the frame"); | ||
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// Encode the frame | ||
let mut encoder = Encoder::<CustomMessage>::new(); | ||
let encoded_frame = encoder | ||
.encode(frame.clone()) | ||
.expect("Failed to encode the frame"); | ||
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// Send the encoded frame | ||
stream_sender | ||
.write_all(encoded_frame) | ||
.expect("Failed to send the encoded frame"); | ||
} | ||
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fn receiver_side(mut stream_receiver: TcpStream) -> Sv2Frame<CustomMessage, Vec<u8>> { | ||
// Initialize the decoder | ||
let mut decoder = StandardDecoder::<CustomMessage>::new(); | ||
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// Continuously read the frame from the TCP stream into the decoder buffer until the full | ||
// message is received. | ||
// | ||
// Note: The length of the payload is defined in a header field. Every call to `next_frame` | ||
// will return a `MissingBytes` error, until the full payload is received. | ||
loop { | ||
let decoder_buf = decoder.writable(); | ||
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// Read the frame header into the decoder buffer | ||
stream_receiver | ||
.read_exact(decoder_buf) | ||
.expect("Failed to read the encoded frame header"); | ||
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match decoder.next_frame() { | ||
Ok(decoded_frame) => { | ||
return decoded_frame; | ||
} | ||
Err(Error::MissingBytes(_)) => {} | ||
Err(_) => panic!("Failed to decode the frame"), | ||
} | ||
} | ||
} |