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Bounding Volume Hierarchy optimization for colliders (specifically meant for MeshCollider). #669

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merged 1 commit into from
May 3, 2024

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Squigglecito
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Added bvh option to collider that builds a bvh from a kd-tree. Made MeshCollider have the bvh options, and also made it work with multiple NodePaths in a given model. Made raycast and intersects work with this new bvh.

…eshCollider have the bvh options, and also made it work with multiple NodePaths in a given model. Made raycast and intersects work with this new bvh.
@pokepetter pokepetter merged commit 5a5e26c into pokepetter:master May 3, 2024
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