Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revert large mesh collider optimization BVH. #690

Merged
merged 1 commit into from
Jul 9, 2024

Conversation

Squigglecito
Copy link
Contributor

This concept was interesting but adds too much complexity and there is a better solution the the problem of a large mesh collider involving splitting it up into multiple chunks rather than a whole tree.

…. Made MeshCollider have the bvh options, and also made it work with multiple NodePaths in a given model. Made raycast and intersects work with this new bvh."

This reverts commit 7edba8d.
@pokepetter pokepetter merged commit 046ed84 into pokepetter:master Jul 9, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants