Boulder Dash clone for Oric Atmos
hi dear oric fans
here is a recreation of the boulder dash game for the oric atmos 48k
NOT ANOTHER BOULDER DASH CLONE !
story :
the project was started on december 2015 as a demo first to test some
asm routines and stopped it on holyday end.
from may to june i take some time to evolve the project
converting algorythms from js to C in osdk then rewritting most of c routines
to asm ones for much much speed, so the game is a little hard now :)
graphics converted from 16x16 sprites to 18x16 sprites
with paint.net and some private c# tools
inspired from codeincomplete.com
made with the great osdk 0.18
intro music from midi file of original tune
original game by Peter Lepia and Chris Gray
licensed from FirstStarSoftware inc.
the sound is still not complete and bit experimental
but the game is fully tested and playable
features: 20 playable levels 4 color graphics in textmode and altmode (paper,ink,inverse paper,inverse ink) hall of fame you have 3 starting lives and you gain 1 life for each level won
instructions : arrows to move space to toggle grab shift/func/ctrl + arrow to grab (without toggle) I : inverse charset C : change colors T : text mode (4022) G : graphic mode (1313) S : toogle sound P : Parameters esc : restart level (loose 1 life) return : next level (no life lost) : cheat : hit fast to not loose life ! del : previous level (no life lost) : cheat : hit fast to not loose life !
/TODO CHEATS :
0 : toggle "infinite lifes" 1 : toggle "infinite time" 2 : toggle "wall pass" (pass through walls) 3 : toggle "god mode" (monsters and explosions dont kill you) 4 : toggle "explose" (key E) (explose all cells aroud you)
TODO/
display:
diamonds
needed value collected timer score
10 * 10 0 100 10000
...
grab cave name frame#
todolist:
graphics
tape loader
save scores
bdcff conversion : new levels !
hires intro image
pause !
ingame cheat parameters : speed,fps,difficulty,lifes,time
better readme format !
bug reports & suggestions welcome
enjoy !
seb