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Releases: rkrehn/devstudiotycoon

Beta v8.1

04 Mar 20:56
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Beta v8.1 Pre-release
Pre-release

v0.8.1.0

  • Added: Corrupt mode – enabling this will not allow you to load a game when you go bankrupt
  • Added: Tutorial

v0.8.0.2

  • Added: Player can now market published games
  • Added: Options menu added
  • Added: Penalties will no longer cancel and incur a penalty when the deadline isn’t met. You will still be able to finish the contract, but you will get a discounted price. This will help the player figure out what kind of contracts they can accept without causing too much burden.
  • Updated: How frequently companies will self-publish is moddable
  • Updated direction calculations
  • Fixed: Bug with viewing different contracts/publishers/buyouts
  • Fixed: Expenses now display expected expenses for month. Also fixes AI expenses
  • Fixed: Story was being reset after direction in Art Production
  • Fixed: Bug with maximum contracts/publishers/buyouts
  • Built script for publishing and marketing games

v0.8.0.1

  • Added: More random events
  • Added: New challenge – hacked
  • Fixed: Expos are now simulated
  • Fixed: All forms now close when game is over
  • Fixed: Bug where random events would give multiple success rates (missing 70-90)
  • Fixed: Console Full Schedule now displayed
  • Fixed: When building a new game, engines and consoles will display when being selected
  • Fixed: Direction stage calculations

v0.8.0.0

  • New: Max staff is now 20
  • Added: Employees will quit if they reach a threshold of pay below average

Fixed:

  • Fixed: Bug where publisher was not added when developing game
  • Fixed: Bug in Art Production stage and story points fell
  • Fixed: Bug when setting up progress bars if they’re over maximum
  • Fixed: Bug where the progress gained in setting the lead for each part wasn’t getting added properly
  • Fixed: Project management bug for engine creation that caused everything to go havoc
  • Fixed: Bug where engine or console development wasn’t displaying direction setting properly
  • Fixed: Game freezing when determining if a company exists already

Balancing:

  • Balancing: Contracts are too easy with little reward
  • Adjusted: Player gets salary updates so they don’t get stressed out
  • Balancing: Employees returning from PTO
  • Balancing: Console development
  • Balancing: Direction mathematics (Basically, the equation changed from the product of current development progress and direction bonus based on position per stage -> product of lead’s skill and the whole team and then the product of that if there’s a direction bonus and then added to the current development progress)

v0.7.7.2

  • Fixed: Contracts should no longer error out when selecting the last one
  • Fixed: Consoles were creating an error when a company went bankrupt and the console was still for sale

v0.7.7.1

  • New feature: Updater now functional
  • Fixed: Starting a new game

v0.7.7.0
New features:

  • Ability to create consoles
  • Consoles now have random events
  • Stage direction now includes console
  • Player now gets paid for consoles
  • Player can now change game name at release
  • Player can now market console
  • Expos can now advertise both consoles and games
  • AI companies will now publish themselves if they have enough assets
  • AI will now announce a console months in advance before releasing
  • Engines and consoles are now included in expo and marketing calculations
  • Engines and consoles can now be marketed

Fixes:

  • Fixed: extra stock code loading wrong information
  • Fixed: saving/loading console data
  • Fixed: AI console sales were getting full price rather than difference of cost and price
  • Fixed: New game clears console and banking information
  • Fixed: Console sales, income, etc. never referred to right company

Balancing:

  • Adjusted: PC sales so they’re not so they’re dominate past 1990

v0.7.6.1

  • Fixed issue with new game/engine charts

v0.7.6.0

  • Stock UI is complete
  • User may now be publisher
  • User now gets income from publishing
  • AI gets income from publishing other developer games
  • Added publisher array to company data
  • Generated companies will now publish with a pre-existing company

v0.7.5.0

  • Made marketing factors editable, also made some adjustments
  • Fixed: a bug where new hires weren’t showing for recent addition
  • Adjusted: development stages influence
  • New feature: simulation for years up to start date
  • Adjusted: Development from EXP change
  • Adjusted: Prototype development

v0.7.4.0

  • Updated Awards screen
  • Fixed bug where weekly sales earnings were not calculating correctly
  • Fixed: New Game setup
  • Adjustment: Marketing
  • Fixed: Removed most duplicated games
  • Various bug fixes
  • It costs $1,000 to look at candidates and now $5,000 to hire them
  • Adjusted game awards screen
  • Adjusted hire screen
  • Added staff screen
  • Included investments in the challenge frequency
  • Staff screen is functional - You can give raises and terminate employment
  • Reduced how often employees gain EXP
  • Adventure games were not getting a rating for AI or the player, this has been addressed
  • You can now have up to 10 employees
  • Re-adjusted PTO stress reduction
  • Added development stage influence

v0.7.3.0

  • Implemented new theme

v0.7.2.0

  • Worked on stocks
  • Stocks will be based on percentage not number (i.e. 80 = 80%, not 80 stocks)
  • Fixed: Bug where investments didn’t get removed
  • Fixed: Reputation being added/subtracted when a game is cancelled

v0.7.1.0

  • Moddable: Employee stress levels
  • New feature: challenge – highly successful businesses will begin to suffer detrimental or positive effects
  • New feature: challenges – highly successful business may have sales negatively effected
  • Moddable: Frequency of challenges based on cash amount
  • Fixed: Marketing bugs
  • Rebalancing: Employee stress
  • Fixed: A minor issue when AI games were created they were all being rated the same as an action game
  • Fixed: Bug creating duplicate games
  • Worked on rebuilding the expo visitor generator.
  • Balanced: Expo visitors
  • Fixed: Bug where a game in development didn’t have a console saved
  • Made Trends/Reputation easy viewable
  • Fixed: Bug with selling games
  • Added pop-up for weekly sales
  • Provided pop-up for production progress bars to help player determine when their deadlines are
  • Companies will now go public when they have a lot of money (stocks)
  • Player can view stock options

v0.7.0.0

  • End game added
  • Fixed: Bug that prevent the main screen from loading

v0.6.2.5

  • Finished year end awards
  • Game of the year games get re-released
  • Fixed: Various issues resuming games with an engine in progress
  • Fixed: Various issues resuming games with a game in progress
  • Fixed: Engine tech/usability rating for player''s engines
  • Fixed: Bug when building an engine the third console was hidden
  • Fixed: Bug when engine wasn''t building at all
  • Balancing: Engine development
  • Balancing: Game development
  • Balancing: Increased loan payoff to 3 years
  • Balancing: Expo visitors

v0.6.2.4

  • Fixed: Bug where month didn''t save/load
  • Fixed: Bug where project status wasn''t saved properly
  • Expanded trends to include interests
  • Fixed: bug with a game rating getting below 1
  • Made consoles reduce in technology/cost over time
  • Engines now retire when a console retires
  • Started building end of year awards
  • Fixed: Bug with engine/development bars going below 0
  • Fixed: Bug where the size of the development team wasn''t saving/loading
  • Balancing: Game development
  • Balancing: Engine development
  • Fixed: Bug where saving/loading games while developing didn''t resume development
  • Fixed: Bug with purchasing investments
  • Fixed: Bug with generating interest for investments

v0.6.2.3

  • PC sales adjusted to match consoles in later years
  • Built art for expo booths
  • Added booths into expos
  • Fixed: Consoles saved and loaded twice
  • Adjusted contracts
  • Fixed: Splash screen remained shown if game was loaded
  • Adjust Expo costs

v0.6.2.2

  • Working on reputation mechanic
    o When engine is purchased
    o When game is released based on rating
    o When contract is complete
    o When contract fails
    o When game is cancelled
  • Trends are implemented and based off high quality games
  • Other company game sales will receive a boost if the genre is a hot trend
  • Player now receives a boost if the genre is a hot trend
  • Player can set the trend if a game is high quality
  • Adjust PC sales so they''re similar to console to represent PC Gamers