Minimalist 3D game engine in Clojure
In game theory, minimax is a decision rule used to minimize the worst-case potential loss; in other words, a player considers all of the best opponent responses to his strategies, and selects the strategy such that the opponent's best strategy gives a payoff as large as possible.
Tested only on Apple Silicon system
- Make sure to replace native packages in deps with the ones matching your platform
- Compile shaders
./scripts/shaders
(shaders code might need changes depending on rendering backend choosen on your platform) - Run the sample project
./scripts/start
- Windowing and input handling
- GLTF loader
- Renderer
- Blinn–Phong shading
- Shadow maps
- Scene graph
- Audio playback
- Small and incomplete UI system
- Scroll views
- Buttons
- Component system with local state
- Flexbox layout