This repository has been archived by the owner on Aug 23, 2023. It is now read-only.
Aether.Physics2D is a 2D physics Engine.
In this Release:
- fixed Complex.Negate()
- fixed Complex.Magnitude
- Complex.Real & Complex.Imaginary fields renamed to Complex.R & Complex.i
- added generic DynamicTreeBroadPhase. You can now use the BroadPhase independently from the physics engine for simple collision checks
- removed World.Fluid property
- removed QuadTreeBroadPhase class
- removed MathUtils.InvSqrt(...)