Releases: theosirian/pacman-libgdx
SimplePacman-v0.5a
Now with a simple AI, A* with 2 distance calculations, manhattan and euclidean, alternate between them with F1 and F2, for euclidean and manhattan, respectively. If the player is idle for more than 3.5 seconds the AI takes over. It even knows how to use teleports! It also likes fruits.
SimplePacman-v0.3a
Fruits are working, I don't remember what else changed. Making this release a long time after actually finishing it. Still no enemies.
SimplePacman-v0.2a
SimplePacman-v0.2a
In this version you can go to the next level once you grab all the pacdots, there are still no enemies but the teleports are working. There are 3 different maps that cycle as you clear them, the first is based on the original pacman map and the other two are custom. The point system has been added and it works similarly to the original game, where a big pacdot is worth 50 points and a small pacdot is worth 10 points. No enemies or fruits (bonus pacdots) have been added as of yet, but they're next on the TODO list.
SimplePacman-v0.1a
SimplePacman-v0.1a
Collision and Movement Prediction are working, teleport isn't implemented, you'll just run out of the map.