Miiverse clone framework, for 3DS and Wii U
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Updated
Nov 6, 2024 - CSS
Miiverse clone framework, for 3DS and Wii U
Web app for sending images and videos to another device, designed for low-end and legacy web browsers.
A supercharged fork of the modern day level editor.
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
Breath of the Wild object map
Complete guides to homebrew and custom firmware for various devices.
Tool for extracting and packing SARC files present in Nintendo EAD games.
An unofficial Docker Compose setup for self-hosting a Pretendo Network server.
(OUTDATED) A complete guide to Wii U custom firmware, from stock to Coldboot Haxchi.
Nintendo BYML or BYAML parser, writer and converter. Fully supports Breath of the Wild and Super Mario Odyssey files.
Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).
Archive of Splatoon FesData
Event flow editor for Breath of the Wild
Extract textures and meshes from Nintendo's Mii rendering library
Nintendo SARC archive reader and writer
Deprecated Miiverse clone framework, for 3DS and Wii U
Decompilation of New Super Mario Bros. U v1.3.0 US.
Tools for exploring and editing Breath of the Wild's ROM
Library for parsing and writing Nintendo EventFlow files (flowcharts and timelines)
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