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> ![A recorded demo of CIELab.io](./demo.gif "Demo Recording") | ||
> | ||
> A video demo of CIELab.io. You can see the real thing live here: | ||
> | ||
> https://cielab.io | ||
# [CIELab.io](https://cielab.io) | ||
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**CIELab.io** is a color tool based on human perception. CIELab.io lets you work | ||
with colors based on human perception, instead of based on how screens display | ||
them. | ||
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With CIELab.io, you can: | ||
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* Explore a selected set of color palettes from various brands and design | ||
systems, and see how they look in CIELab. | ||
* Build your own color palette, visualize it in CIELab, and export it into code. | ||
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This project is deeply indebted to related work from Stripe, blogged about in | ||
[*Designing accessible color | ||
systems*](https://stripe.com/blog/accessible-color-systems) by Daryl Koopersmith | ||
and Wilson Miner. CIELab.io is inspired by the screenshots in that blog post. | ||
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## What is "CIELab"? | ||
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If you're a web developer or designer, you're probably familiar with RGB. In the | ||
context of the web, "RGB" refers to [*sRGB*][srgb] ("Standard Red-Green-Blue"). | ||
sRGB is a *color space*, an arragement of colors. sRGB arranges colors based on | ||
how much red, green, and blue light combined is needed to display a given color. | ||
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[srgb]: https://en.wikipedia.org/wiki/SRGB | ||
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For designers, sRGB has a big problem: it's optimized for monitors and | ||
printers, and human perception does not work like those machines. In particular, | ||
"distance" in sRGB does not correspond to what humans think of distance between | ||
colors. Humans are more sensitive to certain colors than others, and sRGB is not | ||
designed to fully account for this. | ||
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For example, here are two colors which in RGB are the same distance from white: | ||
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![Colors with equal sRGB distance from white](./rgbdist.png "Two colors with equal sRGB distance from white") | ||
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For most people, these two colors do not appear to be equally "bright", despite | ||
being equidistant (in sRGB space) from white. The color on the left seems | ||
brighter. | ||
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CIELab (also spelled *CIELAB*, *CIE La\*b\**, or *Lab*) is a color space based | ||
on human perception. Instead of using Red, Green, and Blue as the "axes", CIELab | ||
uses Lightness (Black/White), "a" (Green/Red), and "b" (Blue/Yellow). Unlike in | ||
sRGB, in CIELAB distance is meaingful. | ||
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For example, here's that same example as before, but with the color on the right modified so that its "Lightness" dimension equals the "Lightness" on the left: | ||
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![Colors with equal LAB distance from white](./labdist.png "Two colors with equal LAB distance from white") | ||
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For most people, these colors now seem to be equally visually bright. This is an | ||
important feature for designers, because it means that if two buttons with these | ||
colors were side by side, they would have equal visual weight. | ||
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## What are "Chroma" and "Hue"? | ||
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When you use CIELab.io, you'll run into the terms "Chroma" and "Hue". These are | ||
the radial-coordinate counterpart to the Cartesian-coordinate "a" and "b" in | ||
CIELab. Chroma ("c") and Hue ("h"), together with Luminance ("L") from CIELab, | ||
construct the *CIELch* space. | ||
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The previous section explains why CIELab is, for designers, a more useful | ||
version of RGB. Think of CIELch as being like the familiar HSL | ||
(Hue-Saturation-Lightness), but for CIELab instead of RGB. You preserve the | ||
human-centric nature of CIELab, but also enjoy HSL concepts like the color | ||
wheel. |
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