This is an attempt to simulate snow using perline noise. Mouse to look around and wasd to move.
The sparlkes are created using a random unit vector generated using perline noise and the base color is just 1/fnoise.
The lighting is done with a modified bling phong function where only the anbient and the specular are used.
All perline noise calculations are done in the shaders using this implimentation:
https://github.com/ashima/webgl-noise
To run the project start a local server in the root directory, I am partial to python3's server module.
python3 -m http.server 8000