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GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer. #15205

GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer.

GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer. #15205

SSE4  /  Clang SSE4

succeeded Jan 15, 2025 in 7m 50s