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GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer. #15205

GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer.

GS: Triangle/sprite edge rasterzation to find UV range for draw in SW renderer. #15205

AVX2  /  MSVC AVX2

succeeded Jan 15, 2025 in 8m 8s