.obj/.mtl loading for drake_visualizer in bowling ball contact simulation. #6352
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When running
the bowling pins fail to render in the simulation and the error
is generated. Indeed, no such
pin.obj.mtl
file exists. This is caused by VTK's ./IO/Import/vtkOBJImporterInternals.h file line 70 assuming the wavefront's material file nameThis is a poor assumption because there is no guarantee this
.mtl
file exists. Maybe we should ask VTK about this.The failure modes are interesting.
prefix.obj.mtl
mitigates the error, but the.mtl
properties are ignored in favor of.urdf
material..mtl
in the.obj
file causes the.mtl
material properties to be used by the graphics engine.I have added an
.mtl
file forpins.obj
anddisplays properly.
This issue seems related to #6333.
This change is