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class_sampleplayer2d
####Inherits: SoundPlayer2D ####Category: Core
Sample player for Positional 2D Sound.
- void set_sample_library ( SampleLibrary library )
- SampleLibrary get_sample_library ( ) const
- void set_polyphony ( int voices )
- int get_polyphony ( ) const
- int play ( String sample, int voice=-2 )
- void voice_set_pitch_scale ( int voice, float ratio )
- void voice_set_volume_scale_db ( int voice, float db )
- bool is_voice_active ( int voice ) const
- void stop_voice ( int voice )
- void stop_all ( )
- void set_random_pitch_scale ( float val )
- float get_random_pitch_scale ( ) const
- INVALID_VOICE = -1 - If the voice is invalid, this is returned.
- NEXT_VOICE = -2
Sample player for Positional 2D Sound. Plays sound samples positionally, left and right depending on the distance/place on the screen.
- void set_sample_library ( SampleLibrary library )
Set the sample library for the player.
- SampleLibrary get_sample_library ( ) const
Return the sample library used for the player.
- void set_polyphony ( int voices )
Set the polyphony of the player (maximum amount of simultaneous voices).
- int get_polyphony ( ) const
Return the polyphony of the player (maximum amount of simultaneous voices).
Play a sample, an internal polyphony id can be passed, or else it's assigned automatically. Returns a voice id which can be used to modify the voice parameters.
Change the pitch scale of a currently playing voice.
Change the volume scale of a currently playing voice (using dB).
Return true if a voice is still active (false if it stopped playing).
- void stop_voice ( int voice )
Stop a given voice.
- void stop_all ( )
Stop all playing voices.