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reduz edited this page Jul 4, 2014 · 10 revisions

Godot Roadmap

These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.

Update (June 2014) Some changes in the roadmap happened due to mostly our internal development schedule at Okam (features Juan needs to do for our games in course), basically 1.0 will have a few more features taken from 1.1 and will come out a little later.

Godot 1.0 (stable) (~July/August 2014)

  • Lightmapping
  • More Shaders (Lighting & Post Processing)
  • 2D Deforms and Skeletons
  • Live Scene Editing
  • Navmesh support
  • Focus on Stability and Usability
  • Complete Documentation (how much? time should tell)
  • First stable, versioned release.
  • Easier deployer for iOS and NaCL

Godot 1.1 (~September-2014)

  • Reflections (using reflection objects)
  • Light Probes
  • 2D Shaders
  • FBX Import (ASSIMP? or blender did it..)
  • Windows Universal Binary support (API should exist now?)

Godot 1.2 (~December 2014)

  • OpenGL ES 3.0 backend
  • SSAO, LPV, and more modern visual effects.

Future

  • Add optional typing to GDScript
  • Ideas?
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